Second Playtest

The second Playtest will start soon! Be prepared. Get your key!   Date: Saturday 09 May 2015 20:00 UTC Date: Sunday 10 May 2015 19:00 UTC Please note: You will need steam to play this   The test is limited to a small amount of users. Don’t worry if you don’t get a key, we will be doing this more often. …

How to play Submerge

With the play test so close, we wanted to show you how to play Submerge. What your main goal will be, win and lose conditions and so on. Join our game director as he explores our beautiful dev server filled with gorgeous programmer art. The video covers units and supply player base different unit movement types the mission of the …

A new nation joins the fight

Folks, we have announced our gameplay test and now it’s time for you to make contact with our brand new nation. With 9.5 billion people on Earth and the increasing automation of all different kind of jobs in every sector, mankind faces an unemployment rate of over 50%. Although redundancies are mainly affecting jobs in the physical labor, transportation and …

First Submerge play test

Guys, it’s on! The test is limited to a small amount of users. Don’t worry if you don’t get a key, we will be doing this more often. Within the next weeks we’ll try to provide you with every information necessary on the event but if you have further questions just contact us or best: share you questions and open …

[April fools] Introducing the breeding system

We already told you a lot about Submerge, but today it’s time to show you some of our metagame features: The breeding system. To breed biological units, you need at least two pets. Pets can be found in the battlefield like normal resources, but are very rare to find. Once you have collected a pet, you need to raise it. …

3D Art series – the final part

Before we finish the 3D design series, I feel like there is something that has to be done: It’s introducing you to the guy that’s creating all this stuff. Get ready to meet the most dudesome guy in the team. My name is Moritz Eichinger, but most people simply call me “Moe”. I am responsible for all kinds of visual …

Low poly asset modeling

Now that we have the beautifully modeled high poly asset it is about time to create a lower detailed model. Much lower. Since we are using a lot of them to illuminate the ocean floor we need to reduce their polycount drastically. Our 3D Artist is showing you how. Enjoy the video. Are you ready? Here it comes! The submerge …

High poly modeling

You already got quite some insight into the way we are working. We shared our thoughts on basic unit design with you, explained our

The fastest turtle…

…coming to take a huge bite off your units. Watch our artist paint the crimson jackjaw in a new part of our design series. Usually, when you are working as an artist in a game development studio during production phase there is a lot to do. Once the Game Design has formed the basic idea about the functionalities, roles and …

Unit Creation

In one of the previous posts we were on the track of our unit design philosophies. We were writing very deep, philosophical things. But above all, it was theoretical and abstract. This time, we’d like to continue with our unit creation pipeline and give you an idea about our PRACTICAL workflow. Maybe you have already read the first steps on …