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Submerge at #GamesweltLIVE

Our two Gamedesigners went over to the Gameswelt studio to talk about the design of Submerge, the development process behind the game and about ways of becoming a gamedesigner. The latest version of Submerge was extensively played as well in both “resource rush” and “tournament” mode. Check out the interview HERE and watch Dekay beating our two Gamedesigners in their …

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Submerge at Gamescom

What are your plans for August? Join us to celebrate the games! We are happy to announce that we’ll be attending Gamescom this year sponsored by Teamspeak. Meet us at their booth in hall 10.1 for daily events and tournaments. Just search look for your favorite submarines exploring the dark and mysterious underwater world. Join us at the Teamspeak booth …

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The first playtests – a recap

We had several playtests during the past Weeks and received a lot of great feedback. So today we want to do a short recap, share some of the feedback we received and tell you about the changes we made because of that. 1.      The traveling times are way too long. It took too much time to encounter fights. We moved …

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Play test change log 9th May 2015

GAME DESIGN reduced manacosts higher mana-regeneration outside battle very high mana-regeneration inside the base stronger neutral creeps TECH two new units implemented new / updated abilities Shock (Activation stuns all opponent units) Pulse (Activation sends 4 healing waves that heal all friendly units nearby) Blitz (Activation teleports the unit forward and shortly back to the old position) Emp Bomb (Activation …

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Second Playtest

The second Playtest will start soon! Be prepared. Get your key!   Date: Saturday 09 May 2015 20:00 UTC Date: Sunday 10 May 2015 19:00 UTC Please note: You will need steam to play this   The test is limited to a small amount of users. Don’t worry if you don’t get a key, we will be doing this more often. …

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How to play Submerge

With the play test so close, we wanted to show you how to play Submerge. What your main goal will be, win and lose conditions and so on. Join our game director as he explores our beautiful dev server filled with gorgeous programmer art. The video covers units and supply player base different unit movement types the mission of the …

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A new nation joins the fight

Folks, we have announced our gameplay test and now it’s time for you to make contact with our brand new nation. With 9.5 billion people on Earth and the increasing automation of all different kind of jobs in every sector, mankind faces an unemployment rate of over 50%. Although redundancies are mainly affecting jobs in the physical labor, transportation and …

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First Submerge play test

Guys, it’s on! The test is limited to a small amount of users. Don’t worry if you don’t get a key, we will be doing this more often. Within the next weeks we’ll try to provide you with every information necessary on the event but if you have further questions just contact us or best: share you questions and open …

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[April fools] Introducing the breeding system

We already told you a lot about Submerge, but today it’s time to show you some of our metagame features: The breeding system. To breed biological units, you need at least two pets. Pets can be found in the battlefield like normal resources, but are very rare to find. Once you have collected a pet, you need to raise it. …

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3D Art series – the final part

Before we finish the 3D design series, I feel like there is something that has to be done: It’s introducing you to the guy that’s creating all this stuff. Get ready to meet the most dudesome guy in the team. My name is Moritz Eichinger, but most people simply call me “Moe”. I am responsible for all kinds of visual …