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Play test change log 9th May 2015

GAME DESIGN
  • reduced manacosts
  • higher mana-regeneration outside battle
  • very high mana-regeneration inside the base
  • stronger neutral creeps
TECH
  • two new units implemented
    T_Icon_Unit001 T_Icon_Unit007
  • new / updated abilities
    • Shock (Activation stuns all opponent units)
      Unit001_Ability001_Shock
    • Pulse (Activation sends 4 healing waves that heal all friendly units nearby)
      Unit003_Ability003_BiomimetricPulse
    • Blitz (Activation teleports the unit forward and shortly back to the old position)
      Unit006_Ability011_eee
    • Emp Bomb (Activation releases a bomb that slows enemy units when triggered)
      Unit005_Ability010_EmpBomb
    • Finish (Activatin instantly kills an enemy unit below 700 health points)
      Unit007_Ability013_Finish
  • internal improvements
LEVEL DESIGN
  • new level design
KNOWN BUGS
  • game crashes on exit
  • rejoin doesn’t work properly (if it seems that the game isn’t loading, just exit it by pressing Alt+F4 and restart)

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