newstitles_translating_mood

Translating Mood into a Level

When you work as a leveldesigner, one of the first things that you will have to do is to translate the vision image into a first draft 3d scene. So first we set up some materials and create a quick scene in unreal where you can play with the lighting and coloring. A good start can be to use the …

unit_design_newstitle

Do you even unit design?

The units of Submerge are the very core of the game. All interactions will include units, be it your own or your enemies’. They are always visible, they are always on your mind. Lose your units and you’re going to have a bad time! So that’s what today’s post will be all about. Units. How we design them, and how …

Camera_Movement_large

Control the Swarm!

After the last GD post about the game’s theme, some of you discovered the point “moving in swarms” in one of the diagrams and wanted to know what is it all about. Our first gameplay was very RTS like. You control a lot of units, send them to different places on the map to capture, build or protect stuff. But …